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Timing for Animation
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Written by two internationally acclaimed animators, this classic text teaches you all you need to know about the art of timing and its importance in the animated film. This reissue includes a new foreword by John Lasseter, executive vice president of Pixar Animation Studios and director of 'Toy Story', 'Toy Story 2', 'A Bug's Life' and 'Monsters Inc.' He sets the wealth of information in this classic text in context with today's world of computer animation, showing how this is a must-have text if you want to succeed as a traditional drawn, or computer animator.Learn all the tips and tricks of the trade from the professionals. How should the drawings be arranged in relation to each other? How many are needed? How much space should be left between one group of drawings and the next? How long should each drawing, or group of drawings, remain on the screen to give the maximum dramatic effect? The art of timing is vital.Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples. 'Timing for Animation' not only offers invaluable help to those who are learning the basis of animation techniques, but is also of great interest to anyone currently working in the field and is a vital source of reference for every animation studio.John Halas, known as the 'father of animation' and formerly of Halas and Batchelor Animation unit, produced over 2000 animations, including the legendary 'Animal Farm' and the award winning 'Dilemma'. He was also the founder and president of the ASIFA and former Chairman of the British Federation of Film Societies.Harold Whitaker is a professional animator and teacher. Many of his former students are now among some of the most outstanding animation artists of today. * New foreword by John Lasseter of Pixar and 'Toy Story' fame* Benefit from the expertise of two internationally acclaimed animators* All you need to breathe life into your animation at your fingertips
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Product details
Paperback: 148 pages
Publisher: Focal Press (March 6, 2002)
Language: English
ISBN-10: 9780240517148
ISBN-13: 978-0240517148
ASIN: 0240517148
Product Dimensions:
7.5 x 0.2 x 9.8 inches
Shipping Weight: 4.8 ounces (View shipping rates and policies)
Average Customer Review:
4.5 out of 5 stars
77 customer reviews
Amazon Best Sellers Rank:
#865,119 in Books (See Top 100 in Books)
I have many books on the topic and this is a very, very good one. Timing is key and this book proves it. I have many (character) animation books and this one is one of my last purchases. Is it new material, well for the time of its' printing, yes, but many books today have used this books information in various ways. The fact that it is a shorter book makes it easy to access information. What the topic of character animation really needs is a book solely for CG. If this books information was transferred to CG tools it would be the bible. Timing charts are great for 2D but for CG we need to know how to apply this to the graph editor and dope sheet. I'm still waiting for that book. :)
Really helped me understand how to make my 2D drawings more cartoony and have that visual oomph needed to convey emotions and action from 2D into the real world.
Its a great book, yet its too short. I could have used 1000 more pages. I want all kinds of walks, jumps, swings, at different angles. I wish it was organized in levels of difficulty as well. Start out simple, basics like squash and squish, walk cycles, then more dynamic movements, its sort of all over the place. All in all, its a great resource and if you can pick it up for under $10, you won't be disappointed. Yet, I am still searching for a comprehensive book focused on timing and motion for animation.
Was purchased as a gift. Just what she wanted. Perfect for her needs as a learning animator.
This book is very easy to read, it explains timing with a lot of examples. I bought it with the intention of learning about the old time chart but unfortunately it doesn't provide a lot of information about it. It is mentioned though.
Pretty condensed version of animators survival kit. Good to remind yourself of quick ways to do animations
This book was one of the 'suggested' books for one of my college classes. I'm glad I didn't pass it up.This book along with a few others gives you an edge to understanding the mechanics behind animating, movement, etc. You could go so far as to use it in conjunction with a 3D animation book.
If you are beginning in the animation this book really opens your mind despite being very short in pages length. Timing is a basic task you must dominate in order to become a skilled animator. This book contains plenty of examples with concepts like: accents, anticipation, etc. You will enjoy it.
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